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Master of the Game

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Master of the Game is a Bonus Quest. You do not need to succeed to complete this quest.



World the Path Home


Story

Master of the Game

Rona frowns. "A Crownlands noble wishes us to join a 'hunt' for a blacksmith who swindled him. The fellow is hiding in the forest."

Quest Duration: 45m


Characters

Options

Icon-Quest-Convo
"A hunt for a person, Rona, as one would hunt a boar or stag?"

Rona nods, frown deepening. "Yes, my [lord/lady]. Other houses have joined this hunt for the sheer novelty. We don't even know if the smith is at fault."

"That's barbaric. I will not participate in this hunt; find the smith but hear him out."


Icon-Quest-Convo

"Hah! Now that's a worthy quarry. We'll bring the dishonest smith down first!"


Reward(s)

Silver Icon +100-250

Reward Background
Common Boon
Iconview Silver Dark
Common Gem

Random Resource

Reward Card Sleeve


New Ways Alignment Quest

Should you select the New Ways option, the following Bonus Quest will activate:

Alignment New Ways Icon



Actions

Item Card Gold

Smith

Item Border Gold

Peerless Gem

Battle Icon 2 100%
Trade Icon 2 100%
Intrigue Icon 2 100%

Peerless

100% equals your characters' level
A blacksmith hides in the dark woods, accused of swindling a nobleman. The hounds and horses course to find him and bring him down.

Action
Description
Difficulty
b=60%
b=100%
i=60%
i=100%
t=60%
t=100%

Success

[Your Sworn Sword] found the blacksmith, who admitted he had swindled the nobleman and begged to answer to the justice of [Your House] instead.

Failure

[Your Sworn Sword] was unable to find the blacksmith, who later succumbed to the bloody justice of the hunting party's arrows and hounds.


Old Ways Alignment Quest

Should you select the Old Ways option, the following Bonus Quest will activate:

Alignment Old Ways Icon



Actions

Item Card Gold

Smith

Item Border Gold

Peerless Gem

Battle Icon 2 100%
Trade Icon 2 100%
Intrigue Icon 2 100%

Peerless

100% equals your characters' level
A blacksmith hides in the dark woods, accused of swindling a nobleman. The hounds and horses course to find him and bring him down.

Action
Description
Difficulty
b=60%
b=100%
i=60%
i=100%
t=60%
t=100%

Success

[Your Sworn Sword] was first to find the blacksmith, and before the delighted hunting party, delivered justice by arrows and hounds.

Failure

[Your Sworn Sword] hunted poorly, and the blacksmith escaped deeper into the woods. The hunting party was a failure and [Your House] disgraced.


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