Game of Thrones: Ascent Wiki


Market

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A hub of commerce in any city
0  (0) 40  (58) 0  (0)









A Trade Building, and a place to craft basic Trade-related items.

The Market unlocks at level 4 and costs 300 to build.

Production[]

Trader
60
3h

Market
0
1
0
Unit
Required Resources

1 Smallfolk
Merchant
60
3h

Market
0 1% to Barter actions
1
0
Unit
Required Resources

1 Trader 1 Leather-bound Book 1 Silver Chain
Silver Brooch
60
3h

Market
Ore Stall
0
3
0
Body
Required Resources

4 Ore 1 Cloth
Leather-bound Book
60
3h

Market
Cloth Stall
0
3
0
Hand
Required Resources

2 Cloth 2 Fur 1 Ore
Silver Chain
60
3h

Market
Fish Stall
0
3
0
Body
Required Resources

3 Ore 1 Fur 1 Cloth
Gold Ring
60
3h

Market
Ore Stall
0
3
0
Hand
Required Resources

5 Ore
Stone
7
48m 0s

Market
Exchange
Resource
Required Resources

4 Grains
Ore
7
48m 0s

Market
Exchange
Resource
Required Resources

4 Smallfolk
Wood
7
48m 0s

Market
Exchange
Resource
Required Resources

4 Horse
Iron
7
48m 0s

Market
Exchange
Resource
Required Resources

4 Fur
Alloy Chain
800
15h

Market
Ore Stall
0
18
0
Body
Required Resources

5 Silver Chain 10 Lead 10 Precious Ore
Alloy Pendant
800
15h

Market
Ore Stall
0
18
0
Body
Required Resources

2 Gold Necklace 9 Precious Ore 5 Lead


Limited Time Production[]

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Bat Phase
Chance of Nocturnal Deceiver
2500
12h

Market
0
35
0
Companion
Required Resources

1 Hunter of the Night 3 Parchment Scroll 1 Shadowbinder Mask

In Your Holding[]

As you upgrade your Market, the building will change within your Holding to reflect each upgrade. There are 6 stages of the Market Upgrades.

Your Holding By Day Your Holding By Night

Upgrades[]

Sundries Stall[]

Available upon completion of the Market
Required Resources for Each Upgrade: 1 Ore & 1 Fur
Level Effect
1 105 0 +2 0 1% chance of improved results when producing Trade weapons, armor, and units
2 210 0 +2 0 2% chance of improved results when producing Trade weapons, armor, and units
3 315 0 +2 0 3% chance of improved results when producing Trade weapons, armor, and units
4 420 0 +2 0 4% chance of improved results when producing Trade weapons, armor, and units
5 525 0 +2 0 5% chance of improved results when producing Trade weapons, armor, and units
6 630 0 +2 0 6% chance of improved results when producing Trade weapons, armor, and units
7 735 0 +2 0 7% chance of improved results when producing Trade weapons, armor, and units
8 840 0 +2 0 8% chance of improved results when producing Trade weapons, armor, and units
9 945 0 +2 0 9% chance of improved results when producing Trade weapons, armor, and units
10 1,050 0 +2 0 10% chance of improved results when producing Trade weapons, armor, and units
11 1,155 0 +2 0 11% chance of improved results when producing Trade weapons, armor, and units
12 1,260 0 +2 0 12% chance of improved results when producing Trade weapons, armor, and units
13 1,365 0 +2 0 13% chance of improved results when producing Trade weapons, armor, and units
14 1,470 0 +2 0 14% chance of improved results when producing Trade weapons, armor, and units
15 1,575 0 +2 0 15% chance of improved results when producing Trade weapons, armor, and units
16 1,680 0 +2 0 16% chance of improved results when producing Trade weapons, armor, and units
17 1,785 0 +2 0 17% chance of improved results when producing Trade weapons, armor, and units

Cloth Stall[]

Available upon completion of the Market
Required Resources for Each Upgrade: 1 Wood & 1 Cloth
Level Effect
1 245 0 +1 0 Enables production of Leather-bound Book

Fish Stall[]

Available upon completion of 5 upgrades to the Market
Required Upgrades: Cloth Stall
Required Resources for Each Upgrade: 1 Wood & 1 Fish
Level Effect
1 245 0 +2 0 Enables production of Silver Chain

Ore Stall[]

Available upon completion of 10 upgrades to the Market
Required Upgrades: Fish Stall
Required Resources for Each Upgrade: 1 Wood & 1 Ore
Level Effect
1 245 0 +3 0 Enables production of Silver Brooch, Gold Ring, Alloy Chain, and Alloy Pendant

Exchange[]

Available upon completion of 5 upgrades to the Market
Required Upgrades: Sundries Stall
Required Resources for Each Upgrade: 1 Ore & 1 Fur
Cost: 5
Note: The 5 is a one-time cost which unlocks this upgrade permanently. Once paid, this upgrade will remain unlocked even if your character restarts or reincarnates. All other requirements will still apply, however.
Level Effect
1 1,000 0 +3 0 Enables production of Stone, Ore, Wood, and Iron
3% faster production time for resources
2 2,000 0 +3 0 6% faster production time for resources
3 3,000 0 +3 0 9% faster production time for resources
4 4,000 0 +3 0 12% faster production time for resources
5 5,000 0 +3 0 15% faster production time for resources

Peddlers[]

Available upon completion of 15 upgrades to the Market
Required Resources for Each Upgrade: 1 Wood & 1 Ore
Cost: 10
Note: The 10 is a one-time cost which unlocks this upgrade permanently. Once paid, this upgrade will remain unlocked even if your character restarts or reincarnates. All other requirements will still apply, however.
Level Effect
1 1,000 0 +1 0 Increases Production Capacity by +1
2 2,000 0 +1 0 Increases production capacity by +2
3 3,000 0 +1 0 Increases production capacity by +3