
Some Storylines end with you facing a strong opponent or overwhelming challenge; such challenges cannot be defeated by the power of your Sworn Swords alone, and the permits players to invite friends and allies to Assist. Boss Challenges are colloquially known as Boss Quests, shortened to BQ.
Inviting Friends[]

At the beginning of the Challenge, you can invite any or all players on your Friends list. They will receive the invitation via Raven. This screen will also provides a URL that you can share, allowing anyone with the link to join the Challenge, even if they are not friends with you in-game. You can return to the invite screen and send invites or view the URL again at any time.
Helping Friends[]

After accepting an invitation by Raven, or clicking on an invite link, players have the ability to select a Sworn Sword and join a friend's Challenge. Friend's Challenges are marked in the quest log with the owning player's name, and can be found in both the Volume that Challenge belongs to as well as the Challenge Invites tab.
Mechanics[]
Instead of waiting for a timer to run out, Boss Challenges have a set amount of "hit points", representing the amount of damage that needs to be dealt to finish the Challenge. Players are given a set amount of time in which to do so.
Challenges usually consist of multiple Parts, most commonly three. Each Part offers three possible Actions to choose from, generally one each of Battle, Intrigue, and Trade; with the options changing with each part. Sworn Swords start with five actions, and these actions refresh at a rate of one every three minutes, up to the cap of five. In your own Challenges (but not those initiated by friends), you can immediately refill your actions for 2 .
Completing a Challenge[]
Upon reaching the target amount of damage for a Challenge, it immediately ends, and all players can claim their rewards. This includes a Participation Reward for all players, and Initiation Reward for the player who started the Challenge, and prizes for the three players who dealt the most damage.
If the Challenge is not completed in the allowed time, the amount of damage dealt is preserved and the initiating player can try again. However, as a penalty for not finishing in time, the Initiation Reward is forfeited.
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Outlaws on the Kingsroad -
Wolf on the Run -
The War of Five Kings -
Bandits and Highwaymen -
A Fair Trade is the Best Trade -
Buggery and Perversions
All items (446)
- A Bird's-Eye View
- A Body Strong
- A Clash of Faiths
- A Clash of Faiths (R'hllor)
- A Cloud of Death
- A Day in Bed With Ester
- A Death in the Past
- A Death in the Past (New Ways)
- A Dothraki Welcome
- A Drop of Blood
- A Fair Trade is the Best Trade
- A Fight We Can't Win
- A Game of Holding
- A Good Son
- A Green Girl
- A Hundred Thousand Strong
- A Joyous Occasion
- A Knight Still
- A Learning Experience
- A Legitimate Mission
- A Maiden at Sea
- A Merry Party
- A Message of Peace
- A Monstrous Regiment
- A Night on the Town
- A Pack of Wolves
- A Presence on the Ground
- A Rational Conversation
- A Shadow Attack
- A Sharp Retort
- A Ship to Braavos (Vol BT)
- A Slaver in Silks
- A Song of Friendship
- A Surprise for the Assassin
- A Thousand Steps
- A Throat Full of Lies
- A Timely Intervention
- A Vision of Death
- A Vision of Slaver's Bay
- A War Party
- A Warlock's Dream
- A Warning For the Queen
- A Wild Reunion
- Acolyte
- Against the Lannisters
- Against the Mountain
- Against the Sand Snakes
- Against the Silent Lady
- Against the Viper
- All Affairs In Order
- All Men Must Die
- All the Pretty Words
- Allies and Trade Partners
- Almost Human
- Always More to Learn
- Ambush at the Tower
- An Agreement of Peace
- An Army of Corpses
- An Extended Stay
- An Odd Pair
- An Overwhelming Force
- An Unknown Army
- An Unpleasant Turn
- An Unsatisfying End
- Announcing the King
- As Good as Your Reputation
- Assessment
- At a Disadvantage
- Attacking Thornspire
- Baiting the Hook
- Baiting the Trap
- Bandits and Highwaymen
- Batten Down the Hatches
- Battle at Sea
- Battle at the Mummer's Ford
- Battle for the North
- Battle of Blackwater, Part I
- Battling Khal Shano
- Battling Lord Roxton
- Beating the Thicket
- Begging for Crumbs
- Believers
- Birds on the Docks
- Bitter Dreams
- Blockade
- Blood and a Windmill
- Blood and Heraldry
- Blood and Saffron
- Blood for Bread
- Blood For Medicine
- Blood in the Narrow Sea
- Blood in the Narrow Sea/All Fealties
- Blood Magic (Vol FB)
- Bloodriders
- Boarding Maneuver
- Border Dispute
- Bread And Salt
- Break It Up
- Break Them In
- Breaking the Chain
- Breaking the Chain (Vol You)
- Breaking the Mutiny
- Breaking Ties (Vol GS)
- Buggery and Perversions
- Burn the Dragons
- Burned in the Palace of Dust
- Burning Party
- Burning Revenge
- Can You Walk?
- Capturing Thornspire
- Castle Black (Vol IV)
- Chaperone
- Choosing Sides
- Circumstantial Evidence
- Clearing The Way
- Confronting the Truth
- Conqueror (Vol BT)
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- Conquest of the Three
- Consigned to Fire and Sword
- Conspiracy
- Constant Hostilities
- Crossing the Narrow Sea
- Crowd Control
- Daggers in the Night
- Darkness Falls
- Death by Shoddy Masonry
- Defend the Castle
- Defending Duskendale
- Defending the Red God
- Defending Thornspire
- Defending Your Claim
- Defense of the Holdfast
- Deserters
- Desperate Pursuit
- Diversion
- Divine Intervention
- Dockside Skirmish
- Dockside Skirmish (Vol VI)
- Don't Let Them Touch You
- Door to Door
- Down a Dangerous Road
- Down With Mervick
- Down With the Shirkers
- Dragon Rider
- Dragon's Blood and Magical Alchemy
- Dragonrider
- Driving a Wedge